Hey, you _are_ a nut :)
I'd just make the sheet out of bezier patches and use a simple constant
scattering media inside. Probably not too dense, so that a little bit of
non-diffuse transparency would remain.
Margus
Peter Popov wrote:
>
> Well, if you a hardcoding-only POV-Ray nutcake (my ICQ nick is
> pov-nut) you could try using the SuperPatch to create a function for
> an isosurface and use it as 1) an ithersection of two isosurfaces
> situated closely to make the sheet and 2) a density pattern for a
> scattering media in the sheet to do the fuzzy light effect you are
> after.
>
> Just a thought.
>
> Peter
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