|
![](/i/fill.gif) |
Hasn't Moore's Law already been broken?
Markus Becker wrote:
>
> Margus Ramst wrote:
> >
> > Well, do a simple test. Render a scene with all the effects you want,
> > representing a typical frame of the game you have in mind.
> > Now do some math to figure out, how many times faster your system would have
> > to be to render it, say, 30fps.
> > Believe me, the multiplier will be quite staggering.
> > I figure a relatively simple scene with 640x480 AA, radiosity, atmosphere,
> > reflections etc. would take _at least_ 10 minutes, that's 600 seconds. To
> > render it 30 fps, your system would need to be... computing... 18,000 times
> > faster. That's a LOT.
>
> Considering Moores law
> (computing power doubles every 18 months), then a simple
> calculation tells us that computers will be that fast in
> 14.15 Moore-periods (log2(18000)), that being 254.5 months,
> which are only 21 years.
>
> Hold your breath.... ;-)
>
> Of course this only applies if Moores law will last that long.
> It is considered as coming to an end around 2015.....
>
> Markus
> --
> Ich nicht eine Sekunde!!!" H. Heinol in Val Thorens
Post a reply to this message
|
![](/i/fill.gif) |