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The soul of the group wrote:
> Pov is still going to consider this an infinte object, any
> time your camera is inside a sphere, even with the inverse
> word attached.
Oki, I thought the inverse would kill the infinite :-) Sorry for
misundrerstandings.
> The gain from doing so is:
>
> One - you won't get a warning that your camera is inside
> a non-hollow object and
Ahh, I used hollow, so... :-)
> Two - it will allow you to use interior restricted items, like
> fog, without consequence. Essentialy Pov will look at an object
> that uses the inverse keyword as an object that has been turned
> inside out.
That might be interestings, once I do media.
> The reason pov calls it an infinite object in all likelyhood
> is because one of the developers decided there was a reason
> for treating it as infinite and it's now deply embedded in the
> program. Even if it's physicaly misleading it may not be
> conceptually and really it doesn't matter any way does it ?
Nope, it doesn't matter, but it is an interesting fact to know.
//Spider
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