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Margus Ramst wrote:
>
> Well, do a simple test. Render a scene with all the effects you want,
> representing a typical frame of the game you have in mind.
> Now do some math to figure out, how many times faster your system would have
> to be to render it, say, 30fps.
> Believe me, the multiplier will be quite staggering.
> I figure a relatively simple scene with 640x480 AA, radiosity, atmosphere,
> reflections etc. would take _at least_ 10 minutes, that's 600 seconds. To
> render it 30 fps, your system would need to be... computing... 18,000 times
> faster. That's a LOT.
Considering Moores law
(computing power doubles every 18 months), then a simple
calculation tells us that computers will be that fast in
14.15 Moore-periods (log2(18000)), that being 254.5 months,
which are only 21 years.
Hold your breath.... ;-)
Of course this only applies if Moores law will last that long.
It is considered as coming to an end around 2015.....
Markus
--
Ich nicht eine Sekunde!!!" H. Heinol in Val Thorens
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