POV-Ray : Newsgroups : povray.general : Stats Dos/Win : Re: Stats Dos/Win Server Time
12 Aug 2024 23:20:57 EDT (-0400)
  Re: Stats Dos/Win  
From: Ken
Date: 4 Feb 1999 02:12:53
Message: <36B94842.3E787520@pacbell.net>
Spider wrote:
> 
> Hmm, i tried the inverse and it din't work.
> Any idea why?
<snip>
> This still is called 2 infinite. Why ?
> //Spider

Pov is still going to consider this an infinte object, any
time your camera is inside a sphere, even with the inverse
word attached.

The gain from doing so is:

One - you won't get a warning that your camera is inside
a non-hollow object and

Two - it will allow you to use interior restricted items, like
fog, without consequence. Essentialy Pov will look at an object
that uses the inverse keyword as an object that has been turned
inside out.

The reason pov calls it an infinite object in all likelyhood
is because one of the developers decided there was a reason
for treating it as infinite and it's now deply embedded in the
program. Even if it's physicaly misleading it may not be
conceptually and really it doesn't matter any way does it ?

-- 
Ken Tyler

tyl### [at] pacbellnet


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