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Hmm, i tried the inverse and it din't work.
Any idea why?
<code>
sphere {
<0,0,0>, 1
texture {T_Clouds scale 1/2}
scale 100000
inverse
}
sphere {
<0,0,0>, 1
texture { T_Clouds scale 1/3.3 }
rotate x*20
scale 200000
inverse
}
</code>
This still is called 2 infinite. Why ?
//Spider
Ken wrote:
>
> Nieminen Mika wrote:
> >
> > Spider <spi### [at] bahnhof se> wrote:
> > : two infinite spheres
> >
> > What's an infinite sphere?
>
> An infinite sphere is one that your camera is inside of, such
> as when you are using a sphere for the sky, and forget to use
> the inverse keyword to flip the sphere's surface normal.
> Why it is considered an infine sphere, I know not, but it has
> puzzled me for years now.
>
> --
> Ken Tyler
>
> tyl### [at] pacbell net
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