POV-Ray : Newsgroups : povray.general : Stats Dos/Win : Re: Stats Dos/Win Server Time
12 Aug 2024 23:19:48 EDT (-0400)
  Re: Stats Dos/Win  
From: Spider
Date: 3 Feb 1999 20:11:20
Message: <36B8F291.30A5037C@bahnhof.se>
Hmm, i tried the inverse and it din't work.
Any idea why?
<code>
sphere {
  <0,0,0>, 1
  texture {T_Clouds scale 1/2}
  scale 100000
  inverse
}
sphere {
  <0,0,0>, 1
  texture { T_Clouds scale 1/3.3 }
  rotate x*20
  scale 200000
  inverse
}
</code>

This still is called 2 infinite. Why ?
//Spider


Ken wrote:
> 
> Nieminen Mika wrote:
> >
> > Spider <spi### [at] bahnhofse> wrote:
> > : two infinite spheres
> >
> >   What's an infinite sphere?
> 
> An infinite sphere is one that your camera is inside of, such
> as when you are using a sphere for the sky, and forget to use
> the inverse keyword to flip the sphere's surface normal.
> Why it is considered an infine sphere, I know not, but it has
> puzzled me for years now.
> 
> --
> Ken Tyler
> 
> tyl### [at] pacbellnet


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