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Actually, you're right... the leap to quantum computers in the distant
but forseeable future should actually make Raytracing a nearly realtime
even. (They should be able to easily break current encryption
standards) I am personally extrememly excited about this avenue of
advancement.
Steve
portelli wrote:
>
> Memory would not be a big factor I think. You would need a math
> processor or some other specialized piece of hardware, like 3d boards
> today. Something maybe like a quantum computer.
>
> Margus Ramst wrote:
> >
> > Depends on the effects you'd use. Antialiasing? Atmosphere? Halos?
> > Radiosity? Recommended system: 500GHz Mercred V, 100 GB holographic memory
> > etc... Oh, and a fast bus, too.
> > But seriously, raytracing was never intended for such an application. Other
> > methods give results much more suitable for games. And anyway, why
> > speculate? Just wait and see.
> >
> > Margus
> >
> > Kyle wrote in message <36B754E9.5C926C7D@geocities.com>...
> > >I was just wondering.....what would it be like to have a realtime,
> > >doom-style game with a POVray based rendering engine....? Obviously,
> > >this wouldn't be very possible (speed-wise) on today's machines, but at
> > >the rate technology is advancing.....
> > > How fast do you think computers would have to be in order to run a game
> > >like this at reasonable speed...say 15-20 fps? Would it even be
> > >possible?
> > > Kyle
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