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What I meant is taht the effects he asked for can't be created without a
card capable of hardware acceleration.
You don't get coloured light, fog/mist reflective surfaces or such in a
softeware mode, Adn the render engine is actually different.
If you study the Q2 archive, you'll find teh glide.dll/software.dll(or
something) files. in theese the actual render engiunes are. So yes, they
differ in the software/hardware modes.
//Spider
Margus Ramst wrote:
>
> What do you mean? If I'm not using Voodoo2, QII uses a different rendering
> method? I'm running it in software and the only difference I see is no tex
> smoothing no 16K color.
>
> Margus
>
> Spider wrote in message <36B768AA.50932D56@bahnhof.se>...
> >Yeah, It'd be fantastic. But even now, a scanline realtime render is
> >possible... Quake/Quake2 to name examples. Using a VooDoo2 card...
> >Admittedly, the Anti aliasing is nonexistant, everything is polygon
> >meshes and so on, butr still...
> >
> >
> >//Spider
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