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Ken wrote:
>
> Nieminen Mika wrote:
> >
> > Ken <tyl### [at] pacbellnet> wrote:
> > : Could someone please provide me an example of how to create
> > : a sine wave using a while loop to translate/rotate(?) a sphere.
> >
> > Since I'm a programmer and a perfectionist, I will give you a more
> > detailed answer than the one already given:
> >
> > //-----------------------------------------------------------------------
> <snip>
>
> Thank you sir and thank you Mark as well for your example.
>
> Next question -
>
> Now that I have the shape established I would like to
> rotate the face of the defining object to follow the
> curve of the wave.
>
> Say I had a box(-1,1 scale<1,0.1,10>}
>
> The flat face of the object is in the +y direction.
> As it moves through the curve it needs to rotate
> +/- 180*z to keep from having a stair stepped appearance.
>
> Again any help would be appreciated.
>
> --
> Ken Tyler
>
> tyl### [at] pacbellnet
Hi Ken!
-----
camera {
rotate <0,180,0>
location <45,0,-80>
look_at <45,0,0>
angle 60
}
#declare i=0;
#while (i<90)
#declare angle1 = i*pi/30;
box {<-0.5,-0.5,-0.5>,<0.5,0.5,0.5>
pigment {rgb <1,0,0>}
finish {ambient 1.0}
rotate <0,0,45*sin(angle1)>
translate <i,10*sin(angle1+pi/2),0>}
#declare i = i + 1;
#end;
----
The rotation follows the sine. I inserted a phase differenvce of pi/2 to
have the sine starting in a horizontal position.
I hope it helps!
Marc
--
Marc Schimmler
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