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Don't know what you mean about the DOC saying a 'looks_like{OBJECT}'
should only be "dark".
It is always 'shadowless', but usually people want such a thing to show
up, such as a (not totally transparent) light bulb. This way it is
visible and casts no shadow itself, only the 'light_source' does.
Adding a 'normal' and scaling it very small in relation to overall
OBJECT size can help to make a semi-transparent object more visible.
If you have to have an invisible looks_like{OBJECT}, then turn down the
normal value or don't use one at all.
Hope this is what you are saying, that you think the looks_like remains
invisible and it isn't doing so for what you are trying.
Ruben Soto wrote:
>
> Hi, I have noticed that when you have a Look_like inside a light
> source, and you apply it to an object that has a normal modifier, the
> object can be seen even though there is no other light and its ambient
> value is set to 0. According to the manuals, this object should be dark.
> as expected. Any ideas? Is this a bug, an undocumented feature, or too
> many hours raytracing without taking a break? ;-)
>
> Best regards,
>
> Ruben
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/POVring.htm
=Bob
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