POV-Ray : Newsgroups : povray.general : USER DOCUMENTATION PROJECT : Re: USER DOCUMENTATION PROJECT [ PLEASE READ ] Server Time
12 Aug 2024 23:21:45 EDT (-0400)
  Re: USER DOCUMENTATION PROJECT [ PLEASE READ ]  
From: Ken
Date: 29 Jan 1999 22:42:38
Message: <36B27F90.F32416FC@pacbell.net>
Spider wrote:
> 
> hehe, am I the only one who took a look at the jibberish in the file, gave up, and
opened
> te example files in a normal text-editor, trying to find out what was what ?
> Well, once that was passed, I had the basics on it, I went into the doc's and read
all of
> the things I had caught, learning the tips and trix on the way :-)
> 
> //Spider
> 
> Mike wrote:
> >
> > I skipped that section. :)
> >
> > Actually, that's not entirely true.  First I drew out some patches on
> > grid paper, tried to input it by hand, rendered it...then skipped that
> > section.
> >
> > -Mike
> >
> > Dan Connelly wrote:
> > >
> > > When I first downloaded POV, I got to the bicubic patch section of the tutorial,
> > > was utterly and totally confused, put it aside and let it sit idle for around
> > > 6 months..... I almost purged it from my system until I entered IRTC
> > > with Ray Dream Studio and received several comments that I should have
> > > used POV-Ray instead.  So instead of following tutorials, I tried
> > > to reproduce my Ray Dream Studio image in POV by using the reference section,
> > > realized how elegent and simple it was, and became hooked.  But the tutorial
> > > almost lost me..... I came very close to uninstalling it from my disk.
> > >
> > > Dan
> > >
> > > > Tutorials must flow.  Our current tutorial teaches bicubic_patch before box
> > > > & cone because it comes first alphabetically!  That's stupid!
> > >
> > > --
> > > http://www.flash.net/~djconnel/

I learned how to use Pov before the documentation even had all
of those pretty, little pictures. In fact you folks would
get a real kick out of reading the docs for DKBTrace and Pov v1.0.
Now those were the days - Not !

-- 
Ken Tyler

tyl### [at] pacbellnet


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