POV-Ray : Newsgroups : povray.animations : quick tutorial : Re: quick tutorial Server Time
28 Jul 2024 20:28:38 EDT (-0400)
  Re: quick tutorial  
From: Ken
Date: 28 Jan 1999 17:47:04
Message: <36B0E8D5.DC8B3BB8@pacbell.net>
Phil Clute wrote:
> 
> I'm assuming you're having the same problem I had; I didn't realise that
> your supposed
> to run an .ini file to create the separate frames.
> Here's a .txt  file I made for myself as a sort of ready-made .ini file
> to test animations.
> I keep this in my "Insert" menu under "Animation"so I don't have to
> retype it all the time.
> You'll need to save-it-as with an .ini extention and re-name it.
> Also, where it says Input_File_Name=    add the name of your .pov source
> file(this works
>     kinda' like #include "colors.inc")
> When I ran it on my computer the frames didn't change that I noticed, so
> I altered the
> clock to:   phase clock*22     which made the changes more obvious. So
> you may want to
> add this to your own.
>
----------------------------------------------------------------------------------------
> 
> ;.ini file for animation
> ;Run this! Not the .pov file itself.
> ;Save this as a separate file with a new name related to
> ;the .pov file and use an .ini extention.
> 
> ;Semicolons are used as comment marks for .ini files and must
> ;be removed from any options you want to use below.
> 
> Input_File_Name=.pov  ;<--this is where you reference the .pov file
> 
> Initial_Frame=1  ;<--this numbers the first frame as 1
> Final_Frame=10   ;<--if Initial_Frame is 1,there will be 10 frames in
> all
> Initial_Clock=0
> Final_Clock=1
> 
> ;Subset_Start_Frame=  ;<--Subset overides Initial_Frame/Final_Frame and
> ;Subset_End_Frame=    ;renders only the frames specified, Start thru
> End.
>
--------------------------------------------------------------------------------------
> 
> (You don't really need the Subset stuff for this to work, I just left it
> in there because it's
> handy to have if you decide to put it in your Insert menu...)
> This will produce 10 separate frames. Then you will need a program that
> can assemble
> the frames into an animation.
> 
> If this isn't what you're looking for, I hope it helped somebody.
> --
> ...coffee?...yes please! extra sugar,extra cream...Thank you.

You forgot the Cyclic_Animation = bool - option.


-- 
Ken Tyler

tyl### [at] pacbellnet


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