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Nieminen Mika wrote:
>
> Bob Hughes <inv### [at] aol com> wrote:
> : I knew of this already.
> : To keep any highlights you have to have shadowed lights apparently. You
> : can still use no_shadow on individual objects instead (oh bother) and
> : retain the highlights.
>
> The problem arises when you have several light sources illuminating an
> object and you want one of those to stop casting shadows (but still causing
> highlights), but the other ones must still cast the shadows.
> I got this problem yesterday and found no perfect solution to the problem.
> I think this IS a bug.
>
Not a bug, but a poor choice of keyword to implementation. Internaly,
shadowless
makes the light a fill-light, A softer light without highlights. Imagine
those
lights in an umbrella at a professional photographer.
The way around this (as long as you don't have too many refletive
surfaces)
is to put a normal light at camera location. (These are normally where i
put
my fill lights anyways)
--
Matthew Corey Brown xen### [at] mindspring com
http://www.xenoarch.com
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