|
|
I knew of this already.
To keep any highlights you have to have shadowed lights apparently. You
can still use no_shadow on individual objects instead (oh bother) and
retain the highlights.
Nieminen Mika wrote:
>
> I just discovered a strange side effect with the 'shadowless' lights.
> Try this:
>
> camera { location -z*5 look_at 0 angle 35 }
> light_source { <100,100,-100>,1 }
> sphere { 0,1 pigment { rgb <1,0,0> } finish { specular 1 } }
>
> A regular sphere with a highlight.
> Now apply the keyword 'shadowless' to the light source.
> The highlight disappears!
> This works equal in both pov3.0 and 3.1. It also works if the highlight is
> a phong highlight instead of a specular one.
> Is this a bug? Should I report to povray.bugreports?
>
> --
> main(i){char*_="BdsyFBThhHFBThhHFRz]NFTITQF|DJIFHQhhF";while(i=
> *_++)for(;i>1;printf("%s",i-70?i&1?"[]":" ":(i=0,"\n")),i/=2);} /*- Warp. -*/
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/POVring.htm
=Bob
Post a reply to this message
|
|