POV-Ray : Newsgroups : povray.general : Trees, or something... : Re: Trees, or something... Server Time
12 Aug 2024 19:33:39 EDT (-0400)
  Re: Trees, or something...  
From: Spider
Date: 18 Jan 1999 17:18:23
Message: <36A3B234.690909A9@bahnhof.se>
Ah..
I'll take a look at your code...
My first questions are, does your macro take care of the other objects in the scene
(Useless in a prog. then) or is the collision detect only for the objects it create ??
well, the easy way is : TRY IT ! So I will..




//Spider

gemelli david wrote:
> 
> If you are very motivated, I would be very happy if you port my Particles Generator
to an
> external program. Because the Anti_Collision is very very slow. I'm too busy to do
it myself
> for the moment.
> I think it's an excellent idea to make porting (portation ?). I am always looking
for programs
> 
> to speed up my tracing (very very slow machine).
> 
>                 David GEMELLI
> 

> 
> > Whoa..
> > I'm just wondering a bit here...
> > Is there an interest/objection in me porting some more of the larger #macros for
object to
> > an external program??? of course, credits will be given..
> >
> > As for why I am wondering, is from my interest... since I run a p-166 it's pretty
slow in
> > parsing, and once I have made a final object with settings I like, I'd like to
speed it
> > up... This is as far as I know one of the better ways. (I know, #debug,
#fwrite....)
> > Any ideas/demands/objections will be welcome. As for now, I do what I want, and
> > brutally...(hard coded)
> >
> > As for programming level, it'd probably be in win32 mode, since it is easier to
write once
> > I've made the algorithms... And it is easier to develop some more...
> >
> > well, respond....
> >
> > //Spider


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