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Ken wrote:
>
> I never got around to using atmospheric media and know little of it's
> capabilities. Perhaps a better request would be to incorporate
> different sampling methods into the media feature itself. As has been
> mentioned Chris Young choose the monte carlo version of sampling
> but there are other methods available. I know too little to comment
> more, but it seems possible the feature can be added on to, to increase
> it's effectiveness.
I agree. The biggest problem is the monte-carlo sampling. I just sent
a message to Chris about it (before reading this). I modified my version
of POV to use uniform samples up to the minimum samples (and monte-carlo
after that). When I set min and max samples the same (so you never go
above the min samples), media is just as smooth as a halo (I haven't
tried atmosphere). The render time for the same number of samples is
almost the same, too (media is still a touch slower, but that may be
my compiler).
Have you heard of any other sampling techniques?
-Nathan
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