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Nieminen Mika wrote:
>
> Spider <spi### [at] bahnhof se> wrote:
> : The more so, use union instead of merge where possible, it's faster
>
> This isn't always true.
> If you have several semi-transparent objects, usually merging them is
> faster than unioning them (probably because povray has to do fewer lighting
> calculations because there are fewer surfaces). Of course the resulting
> object from merging semi-transparent objects is completely different from
> a union of them.
Ok, you got me. Everything depends and nothing is true... ehh.. did I just Lie ??
> : Difference is slowwwww...
>
> This isn't always true either.
> I just tested: Three unioned spheres took 46 seconds to render (at 640x480),
> and the same spheres differenced took only 37 seconds.
> The size of the visible surface plays a very important role in the
> rendering time, obviously because the shading calculations are rather slow.
> The fewer the surfaces and the smaller (on screen), the faster.
Hmm, most of my expereince with difference come from multiple objects, a difference of
a
text from a union... but then, text is generally pretty slow... IMHO
>
> :> Don't use media or fog.
> : Absolutely not...
>
> Fog isn't so cpu-hog. AFAIK fog is rather fast to calculate but achieves
> very nice results.
Yes, but then.... it is slow...
>
> :> Don't have radiosity turned on.
> : Never...
>
> I wouldn't say "never".
Hmm, Well, not until you have patience to wait...
>
> : 4 reboot to DOS
> : 5 reboot to windows
> : 8 reboot
> : 10 reboot.
>
> "Windows has detected movement of the mouse. Please reboot the computer
> for the changes to take effect."
Keyboard not present, press any key to continue.
//Spider
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