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<p>Ken wrote:
<blockquote TYPE=CITE>Don't use refection in your finish statement.
<br>Don't use any objects that require csg operations.
<br>Don't use any high order polynominal objects.
<br>Don't use filter or transmit in your pigments.
<br>Don't use media or fog.
<br>Don't use while loops.
<br>Don't have more than a couple of objects in your scene.
<br>Don't use specular or phong highlights.
<br>Don't use high diffuse values.
<br>Don't use layered testures and pigments.
<br>Don't use area lights.
<br>Don't have radiosity turned on.
<p>Basicaly render solid colored spheres sitting on a solid
<br>colored plane with only one light source.
<p>Or buy a faster computer you CHEAPO !!!
<p>--
<br>Ken Tyler
<p>tyl### [at] pacbell net</blockquote>
Unfortunately I'm guilty of just about all of that. :-(
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