|
![](/i/fill.gif) |
Ken wrote:
> Kyle wrote:
>
> > Hi everyone. I'm using an old 486/100mhz to do raytracing, and when rendering a
scene at
> > 640x400 with antialiasing depth 2 the fastest I can seem to get it to go is 18
pps. (I'm
> > using the WIN95 version) I have all other programs shut down. Render priority on
highest,
> > GUI priority on lowest, and the render window closed....are there any more ways to
speed up
> > render time? Besides the obvious "turn down AA" or "buy a new computer you
cheapo". Any
> > suggestions?
> > Kyle
>
> >>>Don't use refection in your finish statement.
> Don't use any objects that require csg operations.
> Don't use any high order polynominal objects.
> Don't use filter or transmit in your pigments.
> Don't use media or fog.
> Don't use while loops.
> Don't have more than a couple of objects in your scene.
> Don't use specular or phong highlights.
> Don't use high diffuse values.
> >>>Don't use layered testures and pigments.
> Don't use area lights.
> Don't have radiosity turned on.
>
> Basicaly render solid colored spheres sitting on a solid
> colored plane with only one light source.
>
> Or buy a faster computer you CHEAPO !!!
>
> --
> Ken Tyler
>
> tyl### [at] pacbell net
Isn't that strange ? When I post to news groups I always somehow
let a typo or two creep in but my pov scripts, with only an occassional
exception, perform without error.
--
Ken Tyler
tyl### [at] pacbell net
Post a reply to this message
|
![](/i/fill.gif) |