Kyle wrote:
> Hi everyone. I'm using an old 486/100mhz to do raytracing, and when rendering a
scene at
> 640x400 with antialiasing depth 2 the fastest I can seem to get it to go is 18 pps.
(I'm
> using the WIN95 version) I have all other programs shut down. Render priority on
highest,
> GUI priority on lowest, and the render window closed....are there any more ways to
speed up
> render time? Besides the obvious "turn down AA" or "buy a new computer you cheapo".
Any
> suggestions?
> Kyle
Don't use refection in your finish statement.
Don't use any objects that require csg operations.
Don't use any high order polynominal objects.
Don't use filter or transmit in your pigments.
Don't use media or fog.
Don't use while loops.
Don't have more than a couple of objects in your scene.
Don't use specular or phong highlights.
Don't use high diffuse values.
Don't use layered testures and pigments.
Don't use area lights.
Don't have radiosity turned on.
Basicaly render solid colored spheres sitting on a solid
colored plane with only one light source.
Or buy a faster computer you CHEAPO !!!
--
Ken Tyler
tyl### [at] pacbell net
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