POV-Ray : Newsgroups : povray.general : spline.inc : Re: spline.inc Server Time
12 Aug 2024 19:37:02 EDT (-0400)
  Re: spline.inc  
From: Ken
Date: 16 Jan 1999 18:06:36
Message: <36A11AF6.D2EEE1A6@pacbell.net>
Chris Field wrote:

> now i know i can get the same effect as using these two splines by using one
> and rotating it, but this gives an idea of what i'm talking about.
> i certainly hope i've made no stupid mistakes...
>
> heres the code -
>
> --------spline-test.pov---------
> camera {location <0, 70, -30> look_at <0, 0, -30> }
> #declare spline_smoothness = 300
> #declare spline_file = "left.spl" #include "ShowSpl.inc"
> #declare spline_file = "right.spl" #include "ShowSpl.inc"
>
> -------left.spl----------
> #declare spline_segments = 1
> #declare spline_loop = false
>
> #declare point0 = <-100,   0,  -60>
> #declare point1 = <-40,   0,  -60>
> #declare point2 = <0,   0, 2>
> #declare point3 = <0,   0, 10>
> #include "Spline.inc"
>
> ------right.spl---------
>
> #declare spline_segments = 1
> #declare spline_loop = false
>
> #declare point0 = <100,   0,  -60>
> #declare point1 = <40,   0,  -60>
> #declare point2 = <0,   0, 2>
> #declare point3 = <0,   0, 10>
> #include "Spline.inc"

Hmm ! Sorry  I can't see the problem and would hate to start
guessing. Maybe an email to Mr. Colefax can clear this up for
you. I have found him very helpful in the past and he will answer
private emails when he finds the time. It might take a few days
but he will respond.

--
Ken Tyler

tyl### [at] pacbellnet


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