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Alas... I know poor Mike, through AOLs POV Chat, well. (Shakespearian,
don't ya think?)
I've long since seen and re-seen those tutorial pages and it's
unfortunate I can't make head nor tails of media even looking at other
examples. It keeps defying my sense of logic. I'm still thinking it's a
learning experience needed, halo and atmosphere in 3.0* was likewise, as
is anything.
From what I've been able to tell so far though 3.1 is not a perfect step
up, as media can be much slower to produce an equal smoothness it seems.
Well, not to be a whiner or anything, I just agree with many apparently
that a quick and versatile method of using media in it's variety of ways
has become a holy grail to seek out.
Color manipulation of media is, itself, like a whole new world.
Ken wrote:
>
> Bob Hughes wrote:
>
> > Media for atmosphere is confounding me.
> > The old way was so much better it seems to me now.
> > Anyone get a reasonable, and useable, atmospheric media working for
> > various situations? I.e., different camera/object distances and number
> > of lights so when you make a new scene the media (as used for
> > atmosphere) doesn't wreak havoc while adjusting it endlessly?
> > I was taming the POV-Ray 3.0* 'atmosphere' fairly well until I moved
> > along to the 3.1 chaos.
> > Just curious how others are doing so far, and if there is any logic to
> > it which I might have overlooked.
> > I understand the basic scaling syndrome of keeping media density in sync
> > with container objects, but I've been lost too many times trying the
> > containerless "air", since each scene is not the same as the last.
> > Well, I'll quit complaining for now. Thanks in advance for any notions
> > out there you all may have.
> >
> > --
> > omniVERSE: beyond the universe
> > http://members.aol.com/inversez/POVring.htm
> > =Bob
>
> Since I am the link master I would be remiss in my duties if
> were unable to come up with some form of online information
> to guide you through this difficult time. Please see the link below
>
> http://members.xoom.com/POVRAY3/media1.html
>
> and then say thank you Mike.
>
> --
> Ken Tyler
>
> tyl### [at] pacbell net
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/POVring.htm
=Bob
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