POV-Ray : Newsgroups : povray.general : Sense to media "air"? : Re: Sense to media "air"? Server Time
12 Aug 2024 19:30:19 EDT (-0400)
  Re: Sense to media "air"?  
From: Andrew Cocker
Date: 15 Jan 1999 00:40:01
Message: <369ed4b1.0@news.povray.org>
And why is it that the media is full of visible artifacts, regardless of sampling
rates/interval, when for instance Truespace 4's  volumetric effects are silky smooth?
I
find it really annoying not being able to just use Dust_Thickness=5 or the like to
simulate an atmosphere.

Andy

Bob Hughes wrote in message <369ECBDE.8FD96178@aol.com>...
>Media for atmosphere is confounding me.
>The old way was so much better it seems to me now.
>Anyone get a reasonable, and useable, atmospheric media working for
>various situations? I.e., different camera/object distances and number
>of lights so when you make a new scene the media (as used for
>atmosphere) doesn't wreak havoc while adjusting it endlessly?
>I was taming the POV-Ray 3.0* 'atmosphere' fairly well until I moved
>along to the 3.1 chaos.
>Just curious how others are doing so far, and if there is any logic to
>it which I might have overlooked.
>I understand the basic scaling syndrome of keeping media density in sync
>with container objects, but I've been lost too many times trying the
>containerless "air", since each scene is not the same as the last.
>Well, I'll quit complaining for now. Thanks in advance for any notions
>out there you all may have.
>
>--
> omniVERSE: beyond the universe
>  http://members.aol.com/inversez/POVring.htm
>=Bob


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