|
![](/i/fill.gif) |
I recently upgraded to POV 3.1, after using POV 3.0 for a while.
This caused some problems with one of the objects I made, since 3.1
apparently no longer supports Halo's... Unfortunately, I have no idea how
to translate this code to 3.1.
(Hopefully this IS the right snippet, since I can't test-render it anymore.
It ought to be a blue/white exhaust flame for a vehicle I created)
Any help is appreciated!
//--------------------------------------------------------
#declare Exhaust = intersection {
box { <-2,0,-2><2,10,2>
pigment { Black }
}
sphere { 0, 2
pigment { color rgbt <1, 1, 1, 1> }
halo {
emitting
spherical_mapping
linear
color_map {
[ 0 color rgbt <0, 0, 1, 1> ]
[ 1 color rgbt <.8, .8, 1, -1> ]
}
samples 10
scale 2.0
turbulence sin(clock*2*pi)/4
}
hollow
scale <.3, 2, .1>
}}
//--------------------------------------------------------
--
Marc van den Dikkenberg
--
The PowerBasic Archives -- http://www.xs4all.nl/~excel/pb.html
All Basic Code Archives -- http://come.to/abcpackets
Post a reply to this message
|
![](/i/fill.gif) |