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On Thu, 14 Jan 1999 09:56:00 -0500, Mike Metheny <lon### [at] vt edu> wrote:
>If I am making a CSG object by using intersections of a bunch of planes
>through say a box, my final CSG object will be hollow. Is there an easy way
>to make my CSG object solid using this method, or an easier method perhaps
>than cutting with boxes using a difference?
First, what do you mean by hollow?
If you mean "you'll be able to see the inside from the outside", then this
is not true if you intersect or difference with a plane, only if you clip
with a plane. You might get this if you have "coincident surfaces", which
have been known to mess up the logic used by intersection. If this is the
case, move the planes a miniscule amount in either direction and the
problem will go away.
If you mean "You can't use it in CSG", as with a mesh, that's not true
either. Planes are solid objects, with the inside defined as "everything
on the side of the plane opposite the direction of the normal vector"
If you mean "You can use media in it", the statement isn't true unless
you explicitly say "hollow". So you probably didn't mean that.
If you mean "When I put my camera in it, I see the inside walls", that's
true of every object in POV.
If you explain what you're seeing, with perhaps a short snippet of sample
code, maybe we can more effectively help you solve your problem.
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