If I am making a CSG object by using intersections of a bunch of planes
through say a box, my final CSG object will be hollow. Is there an easy way
to make my CSG object solid using this method, or an easier method perhaps
than cutting with boxes using a difference?
Mike Metheny
lon### [at] vt edu
http://loneshepherd.ml.org/
"When one's words are no better than silence, one should keep silent."
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