POV-Ray : Newsgroups : povray.general : Sense to media "air"? : Sense to media "air"? Server Time
12 Aug 2024 19:29:49 EDT (-0400)
  Sense to media "air"?  
From: Bob Hughes
Date: 15 Jan 1999 00:02:14
Message: <369ECBDE.8FD96178@aol.com>
Media for atmosphere is confounding me.
The old way was so much better it seems to me now.
Anyone get a reasonable, and useable, atmospheric media working for
various situations? I.e., different camera/object distances and number
of lights so when you make a new scene the media (as used for
atmosphere) doesn't wreak havoc while adjusting it endlessly?
I was taming the POV-Ray 3.0* 'atmosphere' fairly well until I moved
along to the 3.1 chaos.
Just curious how others are doing so far, and if there is any logic to
it which I might have overlooked.
I understand the basic scaling syndrome of keeping media density in sync
with container objects, but I've been lost too many times trying the
containerless "air", since each scene is not the same as the last.
Well, I'll quit complaining for now. Thanks in advance for any notions
out there you all may have.

-- 
 omniVERSE: beyond the universe
  http://members.aol.com/inversez/POVring.htm
=Bob


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