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This isn't necessarily an animation specific question, but it came up in the context
of an animation, so I
figured I'd post it here. Is there anyway to rotate a point? In case that's not clear:
I know I can rotate a
point by saying:
#declare POINT = <1,4,5>
#declare POINT = POINT + <clock, clock*2, clock*3>
or something like that. Is there any way to do a similar thing with rotation?
Thank you.
Reuven Weiser
P.S. In case you're interested in the specific context and can come up with an
alternate solution - I'm making
an animation of a juggler. I first modeled the flight and pattern of the (7) balls. I
then modeled the hands
and forearms to follow the balls. This involved translation and rotation. Now I need
to do the upper arms (as
cones) keeping one point as the shoulder and transforming/rotating the other end to
attach it to the end of
the forearm, forming the elbow. If you can think of anything, please let me know.
Thanks.
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