POV-Ray : Newsgroups : povray.animations : Rotating a point : Rotating a point Server Time
28 Jul 2024 20:27:01 EDT (-0400)
  Rotating a point  
From: Reuven Weiser
Date: 14 Jan 1999 08:34:37
Message: <369DF30F.24BB@aol.com>
This isn't necessarily an animation specific question, but it came up in the context
of an animation, so I 
figured I'd post it here. Is there anyway to rotate a point? In case that's not clear:
I know I can rotate a 
point by saying:
	#declare POINT = <1,4,5>
	#declare POINT = POINT + <clock, clock*2, clock*3>
or something like that. Is there any way to do a similar thing with rotation?
Thank you.

Reuven Weiser

P.S. In case you're interested in the specific context and can come up with an
alternate solution - I'm making 
an animation of a juggler. I first modeled the flight and pattern of the (7) balls. I
then modeled the hands 
and forearms to follow the balls. This involved translation and rotation. Now I need
to do the upper arms (as 
cones) keeping one point as the shoulder and transforming/rotating the other end to
attach it to the end of 
the forearm, forming the elbow. If you can think of anything, please let me know.
Thanks.


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