POV-Ray : Newsgroups : povray.general : Alpha Bending : Re: Alpha Bending Server Time
12 Aug 2024 21:24:32 EDT (-0400)
  Re: Alpha Bending  
From: PoD
Date: 13 Jan 1999 16:47:30
Message: <369D1471.7F6C@merlin.net.au>
Axel Hecht wrote:
> 
> Steve Vogel wrote:
> >
> > any chance that an object with a refractive index > 1.0 , no
> > reflections,  no phong, & no absorption could accomplish what you're
> > looking for?
> >
> > texture{
> >    pigment{
> >       color rgbt <0.0, 0.0, 0.0, 1.0>  // black but compleatly
> > transparent
> >       }
> >    finish{
> >       reflection 0.0                   // no reflection
> >       refraction 1                     // refracts light
> >       ior 1.7                          // index of refraction greater
> > than air
> >       }
> > }
> >
> > I think it's the effect you're looking for
> >
> > Steve  (you know the drill, remove the SPAM)
> <..>
> 
> Good start, but if I remember the Predator right, one should model the
> ior velocity-dependant. something like
>    ior 1+speed
> If that should be per body-part or complete is out of the scope of my
> memory. Or up to your fantasy :-)
> 
> Axel

I don't think the Predator effect was actually motion dependant.  It's
just easier to see that type of distortion if it's moving.

PoD.


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