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Axel Hecht wrote:
>
> Steve Vogel wrote:
> >
> > any chance that an object with a refractive index > 1.0 , no
> > reflections, no phong, & no absorption could accomplish what you're
> > looking for?
> >
> > texture{
> > pigment{
> > color rgbt <0.0, 0.0, 0.0, 1.0> // black but compleatly
> > transparent
> > }
> > finish{
> > reflection 0.0 // no reflection
> > refraction 1 // refracts light
> > ior 1.7 // index of refraction greater
> > than air
> > }
> > }
> >
> > I think it's the effect you're looking for
> >
> > Steve (you know the drill, remove the SPAM)
> <..>
>
> Good start, but if I remember the Predator right, one should model the
> ior velocity-dependant. something like
> ior 1+speed
> If that should be per body-part or complete is out of the scope of my
> memory. Or up to your fantasy :-)
>
> Axel
I don't think the Predator effect was actually motion dependant. It's
just easier to see that type of distortion if it's moving.
PoD.
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