POV-Ray : Newsgroups : povray.general : Alpha Bending : Re: Alpha Bending Server Time
12 Aug 2024 21:26:49 EDT (-0400)
  Re: Alpha Bending  
From: Axel Hecht
Date: 13 Jan 1999 04:04:36
Message: <369C6199.6558A02D@numerik.uni-kiel.de>
Steve Vogel wrote:
> 
> any chance that an object with a refractive index > 1.0 , no
> reflections,  no phong, & no absorption could accomplish what you're
> looking for?
> 
> texture{
>    pigment{
>       color rgbt <0.0, 0.0, 0.0, 1.0>  // black but compleatly
> transparent
>       }
>    finish{
>       reflection 0.0                   // no reflection
>       refraction 1                     // refracts light
>       ior 1.7                          // index of refraction greater
> than air
>       }
> }
> 
> I think it's the effect you're looking for
> 
> Steve  (you know the drill, remove the SPAM)
<..>

Good start, but if I remember the Predator right, one should model the
ior velocity-dependant. something like
   ior 1+speed
If that should be per body-part or complete is out of the scope of my
memory. Or up to your fantasy :-)

Axel


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