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Margus Ramst wrote:
>
> Actually, at least up to now there as little point in using rgb values in
> reflection. The following would give exactly the same results:
>
> pigment {rgb 1} finish {reflection <1,0,0>}
> pigment {rgb <1,0,0>} finish {reflection 1}
>
> i.e. you can do the same thing with pigments.
> Now with the variable reflection patch, I'm not so sure... Must try it out.
>
> Margus
Not true, in the first instance the object has a red pigment and in the
second, white.
Try the following
plane{ -z,0
pigment{White}
finish{ reflection Red } }
sphere{
<3,0,-3>,1
pigment{Blue+Green} }
White plane, no reflection of the sphere because the plane reflects none
of the primaries in the sphere's pigment.
Cheers, PoD.
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