POV-Ray : Newsgroups : povray.general : Reflection vectors ? : Re: Reflection vectors ? Server Time
12 Aug 2024 21:23:53 EDT (-0400)
  Re: Reflection vectors ?  
From: Spider
Date: 12 Jan 1999 07:08:43
Message: <369B3A6F.AD469BC3@bahnhof.se>
Ken wrote:
> 
> Bob Hughes wrote:
> 
> > Surprised that you, Ken, of all people had failed to notice the
> > vectorable reflection before now.--
> 
> It just goes to show that even for someone who is well versed with
> the program there are still things to learn. There are so many variables
> in this program I doubt that I will ever learn them all. Can you without
> looking right now type every possible pigment pattern type ? I did it
> once to test myself about three months ago. I missed only two. One
> of which I didn't know exsisted (new for 3.1).
Oopa... Skilled as imagined.

> 
> Did you know you can use a negative number for a cone diameter and
> end up with two cones kissing at their points ? Try this on for size:
> cone{x*-1,1,x*1,-1 pigment{rgb 1}}
Kewl... 

> 
> Who would ever think of using negative values like this especialy since
> it's not documented anywhere ? I found out by way of typo. Wanna
> see weird ? Try negative values with superellipsoids.
> There are some other unique things you can do that are not documented
> because the program has so much flexibility that I imagine even the
> programmers don't know all that it can do.
Porbably not, but then, programmers in general aren't noteworthy for their great
patience
in documentation.... (I know, I'm one of them.)

> 
> I'm not to blame for not knowing because I'm only human and not some
> perfect machine. I know little about media and next to nothing about using
> blobs. Who cares ? Theres plenty of other features to keep me busy for
> years. Implementing and using nested and recursive while loops will keep
> me busy for most of 1999 and then it's time to master macros
We don't blame you... I wonder what would happen the day I stopped learning and
testing in
pov.... Hmm. I maybe will get a scene finished... Yeah, that's it.


//Spider


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