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Well, I do know the "sky sphere" object is "infinite" in that it remains the same
distance
'away' no matter how much you move stuff around, AND it makes the 'scene' the center
of the
sphere no matter where the cartesian system SAYS the scene is located.
Was unaware that normal spheres did that if you put the camera inside them.... will
have to
experiment.
As for planes, well... they are a finite distance "away" along one axis, but extend
infinitely in the other two. We could also argue that the x, y, and z 'vectors' are
also
infinite, but being one-dimensional, wouldn't do us much good as objects...
(I think i should pick up that old copy of Euclid and see if I can't render a few of
the
proofs... that should keep me safely in the padded cell for months. :)
Spider wrote:
> >
> > Because it's always been that way. They call a plane
> > an infinite object too but it fits inside my screen
> > with no problem.
> Now that isn't the right answer to give *grin*
> "because it has always been....." *yuch*
>
> but I see your point, I know it isn't a bug in output, but It got me confused as
hell the
> first time, two more planes(infinite) then I had used...
>
> I only wondered why it was done, because of the sizes or something else ???
>
> >
> > --
> > Ken Tyler
> >
> > tyl### [at] pacbell net
--
george erhard
microsoft certified system engineer
http://home.pacbell.net/dcnblues
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