POV-Ray : Newsgroups : povray.general : Please Help with coding problem! (long post) : Re: Please Help with coding problem! (long post) Server Time
12 Aug 2024 21:25:52 EDT (-0400)
  Re: Please Help with coding problem! (long post)  
From: Bob Hughes
Date: 9 Jan 1999 07:55:28
Message: <369751C4.8D8B1BB3@aol.com>
As long as it works in the end, that's of prime importance. I only
rarely actually manage any real help anyway.

Josh English wrote:
> 
> I found it! While changing the temp_clock to really_temp_clock, I used a series of
cut and
> paste commands, and mistook a couple of temp_pos for temp_clock... Thanks Bob, your
> suggestion didn't work, but it allowed me to see the code differently, and I began
to
> wonder why I was changing the postion based on the clock and not changing the
position...
> silly me.
> 
> Thanks again
> 
> Josh
> 
> Josh English wrote:
> 
> > Actually, it is going to crouch down before the jump... that's the part I was
beginning
> > to code when it "broke".
> >
> > Thanks for the suggestion, tho, I'll try that.
> >
> > Josh English
> > eng### [at] spiritonecom
> >
> > Bob Hughes wrote:
> >
> > > Yep, I see a difference but not easy to see that 90 degrees x rotation.
> > > I guess because it is only actually a partial amount of the whole?
> > > Thought you were going to stretch the knight from what I understood, but
> > > guess you meant break it apart and put back together instead. Think
> > > you'd get a great look if you managed a scale y shrinkage before the
> > > piece moves (like crouching before a jump) then increase scale y as it
> > > moves up slightly and again a lessened scale y at the end. Then back to
> > > normal.
> > > Just a suggestion.
> > >
> > > Josh English wrote:
> > > >
> > > > Josh English wrote:
> > > >
> > > > > I am working on an animation of a chess game, and one of the Knights is
> > > > > causing trouble. I want the Knights jump to be rather comical, so it
> > > > > gets shorter and fatter, then thins out as it springs up, breaking into
> > > > > three component parts, flies through the air and lands again a few
> > > > > squares away.
> > > > >
> > > > > I had a good jump and made a Quicktime movie out of it which can be seen
> > > > > at http://www.spiritone.com/~english/sproing.mov. The bad jump is at
> > > > > http://www.spiritone.com/badsproing.mov. When I started to alter the
> > > > > shape it moved the piece during the first part of the jump.
> > > > >
> > > >
> > > > <SNIP>
> > > >
> > > > Of course, that second movie it at
http://www.spiritone.com/~english/badsproing.mov
> > > >
> > > > I knew I should have doubled checked that
> > > >
> > > > Josh English
> > > > eng### [at] spiritonecom
> > > > www.spiritone.com/~english
> > >
> > > --
> > >  omniVERSE: beyond the universe
> > >   http://members.aol.com/inversez/POVring.htm
> > > =Bob

-- 
 omniVERSE: beyond the universe
  http://members.aol.com/inversez/POVring.htm
=Bob


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