Ken wrote:
> Spider wrote:
>
> > btw. Anyone has a good grass texture / include ??
> > Those I've seen so far cause too big render/parse times...
> >
> > //Spider
>
> I have made some fairly realistic grass using height fields. The
> memory hit is MUCH less than the proceedural method. I posted
> the source with height field image in the scene files group some
> time ago. Look for "Pov On Grass" in the above mentioned group
> for the image and an example scene usage.
>
> If your set up to purge files after a ertain date try using the ftp
> access. The articles are all still here.
>
> http://www.povray.org/cgi-bin/dnewsweb?cmd=listall&group=povray
>
> --
> Ken Tyler
>
> tyl### [at] pacbell net
I posted a better one than that mentioned on 10/22/98
called 3D Grass.
--
Ken Tyler
tyl### [at] pacbell net
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