PoD wrote:
>
> 1. Meshes are for wimps.
> Always use mathematically defined surfaces and CSG. In an emergency,
> use blobs.
>
> 2. Entering numbers such as 3.14159 or 1.4142 is evil.
> Use a mathematical function so you get the full precision of your
> numerical processor.
>
> 3. Never #declare an object and use it multiple times.
> Use a #macro to create each object so they can all be slightly
> different.
>
> P.S. I'm guilty of all of the above, PoD.
If needed, output scene to .inc file to reduce parsing time...
Or write external program for it...
//Spider
Post a reply to this message
|