1. Meshes are for wimps.
Always use mathematically defined surfaces and CSG. In an emergency,
use blobs.
2. Entering numbers such as 3.14159 or 1.4142 is evil.
Use a mathematical function so you get the full precision of your
numerical processor.
3. Never #declare an object and use it multiple times.
Use a #macro to create each object so they can all be slightly
different.
P.S. I'm guilty of all of the above, PoD.
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