POV-Ray : Newsgroups : povray.general : Trees.. Again : Re: Trees.. Again Server Time
12 Aug 2024 21:27:43 EDT (-0400)
  Re: Trees.. Again  
From: Spider
Date: 8 Jan 1999 14:41:43
Message: <36965EA1.A4D22449@bahnhof.se>
Gilles Tran wrote:
> 
> Hey, that's really neat, thanks !
Np :-)
I'm using the code, had a use for it, so I wrote it...
:-)


> 
> > It's a bit optimised(memory so), since I moved the texture statement from the > >
branshes to the unions... I don't see very much of a difference, tell me if you do.
> 
> I had put the texture statement in the branch so that it could somehow follow the
tree
> structure if the texture had some particular orientation (like ribs). It probably
> doesn't show up if the tree is not meant to be seen on close-up.
No, it isn't...
And it saves around 500 Kb in memory/tree.... 
If anyone wants it the old way, I can add alternative for it....

> > btw. Anyone has a good grass texture / include ??
> > Those I've seen so far cause too big render/parse times...
> 
> Do you mean grass texture only or grass + grass texture ? I had both on my website,
> ( http://www.mediaport.net/Artichaud/Tran/behindf.htm, look for gtgrass.pov)
> but I should rewrite them for pov 3.1.
I'll look at it...
It's not neccessary too have it as an object, it's not for closeup, but If it's small,
and
reasonably good, it doesn't matter... More detail = more fun..

//Spider


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