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Hey, that's really neat, thanks !
> It's a bit optimised(memory so), since I moved the texture statement from the
branshes to
> the unions... I don't see very much of a difference, tell me if you do.
I had put the texture statement in the branch so that it could somehow follow the tree
structure if the texture had some particular orientation (like ribs). It probably
doesn't
show up if the tree is not meant to be seen on close-up.
> btw. Anyone has a good grass texture / include ??
> Those I've seen so far cause too big render/parse times...
Do you mean grass texture only or grass + grass texture ? I had both on my website,
( http://www.mediaport.net/Artichaud/Tran/behindf.htm, look for gtgrass.pov)
but I should rewrite them for pov 3.1.
Gilles Tran
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