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I found it! While changing the temp_clock to really_temp_clock, I used a series of cut
and
paste commands, and mistook a couple of temp_pos for temp_clock... Thanks Bob, your
suggestion didn't work, but it allowed me to see the code differently, and I began to
wonder why I was changing the postion based on the clock and not changing the
position...
silly me.
Thanks again
Josh
Josh English wrote:
> Actually, it is going to crouch down before the jump... that's the part I was
beginning
> to code when it "broke".
>
> Thanks for the suggestion, tho, I'll try that.
>
> Josh English
> eng### [at] spiritone com
>
> Bob Hughes wrote:
>
> > Yep, I see a difference but not easy to see that 90 degrees x rotation.
> > I guess because it is only actually a partial amount of the whole?
> > Thought you were going to stretch the knight from what I understood, but
> > guess you meant break it apart and put back together instead. Think
> > you'd get a great look if you managed a scale y shrinkage before the
> > piece moves (like crouching before a jump) then increase scale y as it
> > moves up slightly and again a lessened scale y at the end. Then back to
> > normal.
> > Just a suggestion.
> >
> > Josh English wrote:
> > >
> > > Josh English wrote:
> > >
> > > > I am working on an animation of a chess game, and one of the Knights is
> > > > causing trouble. I want the Knights jump to be rather comical, so it
> > > > gets shorter and fatter, then thins out as it springs up, breaking into
> > > > three component parts, flies through the air and lands again a few
> > > > squares away.
> > > >
> > > > I had a good jump and made a Quicktime movie out of it which can be seen
> > > > at http://www.spiritone.com/~english/sproing.mov. The bad jump is at
> > > > http://www.spiritone.com/badsproing.mov. When I started to alter the
> > > > shape it moved the piece during the first part of the jump.
> > > >
> > >
> > > <SNIP>
> > >
> > > Of course, that second movie it at
http://www.spiritone.com/~english/badsproing.mov
> > >
> > > I knew I should have doubled checked that
> > >
> > > Josh English
> > > eng### [at] spiritone com
> > > www.spiritone.com/~english
> >
> > --
> > omniVERSE: beyond the universe
> > http://members.aol.com/inversez/POVring.htm
> > =Bob
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