POV-Ray : Newsgroups : povray.general : Please Help with coding problem! (long post) : Re: Please Help with coding problem! (long post) Server Time
12 Aug 2024 21:19:47 EDT (-0400)
  Re: Please Help with coding problem! (long post)  
From: Josh English
Date: 8 Jan 1999 10:37:03
Message: <369626FD.157452AE@spiritone.com>
Actually, it is going to crouch down before the jump... that's the part I was
beginning
to code when it "broke".

Thanks for the suggestion, tho, I'll try that.

Josh English
eng### [at] spiritonecom

Bob Hughes wrote:

> Yep, I see a difference but not easy to see that 90 degrees x rotation.
> I guess because it is only actually a partial amount of the whole?
> Thought you were going to stretch the knight from what I understood, but
> guess you meant break it apart and put back together instead. Think
> you'd get a great look if you managed a scale y shrinkage before the
> piece moves (like crouching before a jump) then increase scale y as it
> moves up slightly and again a lessened scale y at the end. Then back to
> normal.
> Just a suggestion.
>
> Josh English wrote:
> >
> > Josh English wrote:
> >
> > > I am working on an animation of a chess game, and one of the Knights is
> > > causing trouble. I want the Knights jump to be rather comical, so it
> > > gets shorter and fatter, then thins out as it springs up, breaking into
> > > three component parts, flies through the air and lands again a few
> > > squares away.
> > >
> > > I had a good jump and made a Quicktime movie out of it which can be seen
> > > at http://www.spiritone.com/~english/sproing.mov. The bad jump is at
> > > http://www.spiritone.com/badsproing.mov. When I started to alter the
> > > shape it moved the piece during the first part of the jump.
> > >
> >
> > <SNIP>
> >
> > Of course, that second movie it at
http://www.spiritone.com/~english/badsproing.mov
> >
> > I knew I should have doubled checked that
> >
> > Josh English
> > eng### [at] spiritonecom
> > www.spiritone.com/~english
>
> --
>  omniVERSE: beyond the universe
>   http://members.aol.com/inversez/POVring.htm
> =Bob


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