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Yep, I see a difference but not easy to see that 90 degrees x rotation.
I guess because it is only actually a partial amount of the whole?
Thought you were going to stretch the knight from what I understood, but
guess you meant break it apart and put back together instead. Think
you'd get a great look if you managed a scale y shrinkage before the
piece moves (like crouching before a jump) then increase scale y as it
moves up slightly and again a lessened scale y at the end. Then back to
normal.
Just a suggestion.
Josh English wrote:
>
> Josh English wrote:
>
> > I am working on an animation of a chess game, and one of the Knights is
> > causing trouble. I want the Knights jump to be rather comical, so it
> > gets shorter and fatter, then thins out as it springs up, breaking into
> > three component parts, flies through the air and lands again a few
> > squares away.
> >
> > I had a good jump and made a Quicktime movie out of it which can be seen
> > at http://www.spiritone.com/~english/sproing.mov. The bad jump is at
> > http://www.spiritone.com/badsproing.mov. When I started to alter the
> > shape it moved the piece during the first part of the jump.
> >
>
> <SNIP>
>
> Of course, that second movie it at http://www.spiritone.com/~english/badsproing.mov
>
> I knew I should have doubled checked that
>
> Josh English
> eng### [at] spiritone com
> www.spiritone.com/~english
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/POVring.htm
=Bob
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