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Hi,
in the files golds.inc and metals.inc the finish constants
F_MetalA...F_MetalE has been declared in different ways. So this
#include "golds.inc"
...
sphere {
-0.5*x, 0.5
texture { pigment { color rgb 1 } finish { F_MetalA } }
}
sphere {
0.5*x, 0.5
texture { pigment { color rgb 1 } finish { F_MetalA } }
}
isn't the same as
#include "golds.inc"
#include "metals.inc"
...
sphere {
-0.5*x, 0.5
texture { pigment { color rgb 1 } finish { F_MetalA } }
}
sphere {
0.5*x, 0.5
texture { pigment { color rgb 1 } finish { F_MetalA } }
}
The finishs in golds.inc are a bit more reflective.
I know, this isn't really a bug in POV-Ray itself, but because these
files often has to be included, it's perhaps important to know. For
example if one adds metals.inc to a scene lately, the finishs of
already existing objects could change...
What I don't understand is, that it makes no difference if I include
the files like this
#include "golds.inc"
#include "metals.inc"
or like this
#include "metals.inc"
#include "golds.inc"
The finishs from metals.inc always overwrite the ones from golds.inc.
Possibly this is a bug in POV-Ray... ;-) I've no other explanation.
Bye,
Friedemann
Friedemann Schmidt
F.S### [at] fhtw-berlin de
Raytracing-Gallery: http://www.rz.fhtw-berlin.de/~s0049669/
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