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If VRML can do it, why not POV???
"Ronald L. Parker" wrote:
> On Wed, 06 Jan 1999 16:56:08 -0800, Tony Vigil <tvi### [at] emc-inccom>
> wrote:
>
> >Is there any way to do local transformations based on an object's
> >current scale, position & rotation? (i.e. a translation on an object's
> >X axis as apposed to the origin's X axis)
> >
> >If there isn't currently a way to do this, is there enough interest for
> >someone to create a patch?
>
> Maybe I'm an idiot, but if you can't just put the translate along the
> X axis in before whatever transformation moved it to the new position,
> how is the software going to know what you thought the X axis was?
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