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A while back ago; I saw a post (webpage?) I don't really remember where I
saw it, but it was dealing with the level of detail in a scene. It showed
how to set switches and things like that to control speed of rendering.
Like by changing your detail level you can render your glass objects with a
white pigment, instead, or instead of a complex include file to create a
detailed bike wheel you could use a torus and cylinder instead to save
rendering time while you're working on other details. Does anyone remember
this post, or where this post is?
Mike Metheny
lon### [at] vt edu
http://loneshepherd.ml.org/
"When one's words are no better than silence, one should keep silent."
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