POV-Ray : Newsgroups : povray.general : Levels of detail : Levels of detail Server Time
12 Aug 2024 21:19:56 EDT (-0400)
  Levels of detail  
From: Mike Metheny
Date: 6 Jan 1999 22:39:24
Message: <36942c6c.0@news.povray.org>
A while back ago; I saw a post (webpage?) I don't really remember where I
saw it, but it was dealing with the level of detail in a scene.  It showed
how to set switches and things like that to control speed of rendering.
Like by changing your detail level you can render your glass objects with a
white pigment, instead, or instead of a complex include file to create a
detailed bike wheel you could use a torus and cylinder instead to save
rendering time while you're working on other details.  Does anyone remember
this post, or where this post is?



Mike Metheny
lon### [at] vtedu
http://loneshepherd.ml.org/

"When one's words are no better than silence, one should keep silent."


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