|
![](/i/fill.gif) |
>The sphere is one of the weakest, it changes size and
>disappears altogether rather easily if scaled too large or
small. The
>box primitive tends to distort quite a bit before suffering
the same
>fate. This happens regardless of camera being scaled to
view objects.
>I could put my scale test file at the scene-files.text
group if I can
>locate it here.
Yes, the object type matters a lot. I remember some posting
about half a year ago that tried to scale a sphere and a
cylinder down to .... well, almost nothing.
From a certain scale value, the sphere started to shrink
faster than the cylinder.
Julius
Post a reply to this message
|
![](/i/fill.gif) |