Due to prescion limitations of Float math, Povray is compiled
by default with the following:
Anything below 0.001 is considered 0.0
Anythung beyond +/- 1e7 is non exsistant
Don't try to be 100% accurate. Povray isn;t a physics real
world modeler. its an Artistic Program. As long as it looks
right to you then its accurate =}
"fixing" the source will give prescion errors.
Dan Connelly wrote:
>
> > suggestions?
> >
>
> 1. Fix the source.
>
> or....
>
> 2. Scale your distances to fit within POV's current bounds. If your moon is 100x
closer and
> 100x smaller, the error in parellax will be well under one pixel.
>
> Dan
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