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Nieminen Mika wrote:
> I thought that except for the X-window version, the whole povray code is
> totally portable ANSI C code, which can be compiled as is. And since the
> X-window code already exists from pov 3.0, why isn't it possible to just
> take the same code to 3.1?
(It's two weeks later, nothing new has happened...the world still awaits an
offical unix / xwindows povray 3.1)
Yeah, why? Indeed, several people have already done this privately, and AFIK it
didn't take any one of them more than part of a day. To wit, Ron Parker
did this a couple months ago. That inspired me to try it myself, and it took
only about one hour. (Couldn't have done my color dispersion patch w/o it.)
Someone else also did this, announced it in either this newsgroup or the
.programming one.
We just need to make one of our unofficial x-window hacks more widel
available, as binaries, for all the non-programmers. What's keeping the
POV-Team from just doing it themselves?
I fear they are adding some fancy complicated feature - a text editor - that
most of us unix/linux users won't ever use. Adding a text editor would be
foolish. I love nedit, and will never consider using any other editor (though
as a practical matter I use the email editor provided in Netscape). There are
many unixes who love emacs (or vi or pico) and would never give it up or use
anything else.
OTOH, I wouldn't mind a dialog for all the rendering settings, just click a
button for a quick render, click another for a final image, etc. but such a
thing shouldn't be added into the POV-Ray code, not even in the x-windows
specific subdirectory. The approach of XFPovray is best - anyone can make
their own front end.
Maybe they've got something totally different up their sleeves?
Daren Scot Wilson
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