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Dan Connelly wrote:
>
> Ken wrote:
> >
> > Hi !
> >
> > I was under the impression that a mesh object once declared
> > used only as much memory as the parent group would alone and
> > any child groups would use no more memory.
>
> This isn't correct. Each of the instances of the master mesh still
> has state which must be defined. It has spatial coordinates, orientation, scale,
> texture, etc. The only thing which is shared is the location of the points
> within the mesh. But in your case, with only 10 triangles, this is relatively
> a small allocation, so thousands of copies of a single mesh is still
> quite resource-intensive.
>
> Dan
I would rather have something for nothing dang it.
--
Ken Tyler
tyl### [at] pacbell net
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