POV-Ray : Newsgroups : povray.general : Mesh Memory Usage : Mesh Memory Usage Server Time
12 Aug 2024 23:26:19 EDT (-0400)
  Mesh Memory Usage  
From: Ken
Date: 28 Dec 1998 23:00:20
Message: <36885367.A6D13B40@pacbell.net>
Hi !

  I was under the impression that a mesh object once declared
used only as much memory as the parent group would alone and
any child groups would use no more memory. I have reason to doubt
this or failed to use my mesh object correctly. I have a mesh
of 10 triangles. I declared them as a single object and used
an array to translate the declared mesh group. When the scene
rendered I had some 114,000 objects and had a memory hit of
114,000,000 bytes. What in the heck am I doing wrong ?


Example of usage (flow chart)

#declare array =
Array stuff

#declare Mesh_Objects =
Mesh Stuff

#declare Mesh_Group =
union{ 10 Mesh_Objects }

#while loop using the array
stuff to position the Mesh_Group


-- 
Ken Tyler

tyl### [at] pacbellnet


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