Hi !
I was under the impression that a mesh object once declared
used only as much memory as the parent group would alone and
any child groups would use no more memory. I have reason to doubt
this or failed to use my mesh object correctly. I have a mesh
of 10 triangles. I declared them as a single object and used
an array to translate the declared mesh group. When the scene
rendered I had some 114,000 objects and had a memory hit of
114,000,000 bytes. What in the heck am I doing wrong ?
Example of usage (flow chart)
#declare array =
Array stuff
#declare Mesh_Objects =
Mesh Stuff
#declare Mesh_Group =
union{ 10 Mesh_Objects }
#while loop using the array
stuff to position the Mesh_Group
--
Ken Tyler
tyl### [at] pacbell net
Post a reply to this message
|